David Heath wrote:
I have checked on varous websites but cannot find these rules. Could someone point me in the right direction so that I could download them?
The FIDE laws of chess are here
http://www.fide.com/fide/handbook.html? ... w=category
You might particularly wish to study Appendix D which I will quote in full
D. Quickplay finishes where no arbiter is present in the venue
D.1 Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls. This concludes the game.
He may claim on the basis:
that his opponent cannot win by normal means, and/or
that his opponent has been making no effort to win by normal means.
In a) the player must write down the final position and his opponent verify it.
In b) the player must write down the final position and submit an up to date scoresheet. The opponent shall verify both the scoresheet and the final position.
The claim shall be referred to an arbiter whose decision shall be final.
In a tournament with arbiters deemed present, the relevant paragraphs are in the main rule set.
Article 10: Quickplay Finish
10.1 A ‘quickplay finish’ is the phase of a game when all the (remaining) moves must be made in a limited time.
10.2 If the player, having the move, has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall summon the arbiter and may stop the clocks. (See Article 6.12.b)
a. If the arbiter agrees the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision or reject the claim.
b. If the arbiter postpones his decision, the opponent may be awarded two extra minutes and the game shall continue, if possible in the presence of an arbiter. The arbiter shall declare the final result later in the game or as soon as possible after a flag has fallen. He shall declare the game drawn if he agrees that the final position cannot be won by normal means, or that the opponent was not making sufficient attempts to win by normal means.
c. If the arbiter has rejected the claim, the opponent shall be awarded two extra minutes time.
d. The decision of the arbiter shall be final relating to (a), (b) and (c).
You may need to check with the Herts County Association whether they apply these rules without local modification. The Herts rules aren't on the website.
For practical purposes, if you think the game should be drawn, you must claim with your flag still standing. If you wait for flag fall and rely on your opponent not being able to win, you get the draw only if a problemist cannot construct a mate using the material on the board. So even if your opponent only has a minor piece remaining, he wins provided a mate can be constructed using under promotions if necessary. So whilst Knight v Queen wouldn't be a win, Knight v Queen and Pawn would be because you can sacrifice the Queen and under promote to a Knight, thereby allowing the "mate in the corner".
There have been numerous discussions on the forum around this topic. Using "10.2" as a search key is one way to find them.
(edit) Here's a recent one for example
http://www.ecforum.org.uk/viewtopic.php?f=2&t=3773 (/edit)