A related question would be what sort of results would you get with "intelligent cheating"? Say someone selected all moves themselves to start with and then checked them with a computer. They play the move they chose unless the computer evaluates it at more than X pawns worse than the best move. When this happens the player chooses the computer move.Joseph Conlon wrote: ↑Mon Jun 15, 2020 3:03 pmAs a general question which partly relates to this - how easy would it actually be to play like a 2300, suppose a 1500 player determined to cheat? I can see that it could be quite easy to play at 3300, but 2300 seems much harder. I would imagine that the average of a 1500 player and a 3100 player is much closer to 1500; it only takes one really bad move to lose the game.
I'd have thought that you could simulate the play of various standards of player by adjusting X. Maybe start off with X = 1, play some games, and then reduce it gradually and see how the results improve.